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Danny takes a look at the F2P

Helping out is actually pretty common in the Guild Wars 2 community.  Sure, we have a good laugh but by helping out new players we may be helping create a great player.  The best way to help a new player is to answer their questions, even if it reminds you of the noob you used to be.  All it takes is a few moment to answer a question.  Someone’s asking how to craft, give them some info.  Someone’s asking where a certain NPC is, let them know.  Don’t just tell them to type in /dance, even though that response is very hilarious.  I’ve even seen players take that advice.  If you think it would help, send them over to the wiki pages.  Anything is better than nothing.The gameplay is simple and to the point. One team fights against another in either team death match or “plant the bomb” game modes. As is usually the case with realistic first person shooters, head shots are near instant kills, whereas body and limb shots are significantly less lethal. Movement decreases the accuracy of the player’s weapon, as does sustained fire, which gives the combat a level of tactical nuance commonly found in modern shooters today. However, two things that I found to be curiously absent were weapon iron sights, as well as the ability to either sprint or bunny hop in any shape or form. With that aside, pretty much anything you’d expect to see from a standard shooter, you’ll see in 9mm Online.
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As part of our ever-expanding coverage of all things MMO, we’d like to direct your attention to sister site FPSGuru.com and the latest review by Danny “Tenebrion” Wojcicki. Danny takes a look at the F2P online shooter, 9mm Online. See what he discovered and then let us know if you’ve played too.

During PAX East, our boots on the ground had the opportunity to check out TERA in a unique way by delving into the Twilight Valley dungeon. We’ve got a pair of hands on previews for you so keep reading!

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I can’t wait for the OBT (Open Beta Test) to really begin my characters, especially after a taste of what dungoneering as a Lancer is like during PAX East. At the booth for TERA, we were brought into a secluded room with five individual PCs set up for one of five classes. I chose the Lancer, Mike chose the Slayer, a couple of other folks took the Sorcerer and Warrior, and an En Masse employee (Sam Kim, Producer) handled the healing. Thank God, too, because it turns out BAMs in high level dungeons aren’t exactly pushovers.

 

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