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Final Fantasy XIV The Sunken Temple of Qarn

Final Fantasy XIV The Sunken Temple of Qarn
Sunken Temple of Qarn is apparently a dungeon designed to make me hate my job, this game, dungeons, group content, bees, boss fights, trash fights, ancient ruins, and video games in general. As I write this I have run it precisely once because two fellow RPC members were kind enough to accompany me in, an act of selflessness which means I now owe them a great deal of my blood. Running it again sounds about as pleasant as reliving the day that I was informed my father had died unexpectedly in his apartment.

The problem here isn’t that the dungeon is mechanically complex; it’s that a lot of these mechanics give you absolutely no control over what happens. FFXIV Gold¬†You can legitimately pay attention to everything you need to do and still find yourself wiping more than once. It’s an optional dungeon but not really because your Grand Company hunting log sends you here. And while I understand all of the goals of the mechanics in here, this is one of the only places where all of the mechanics combine to form something that is distinctly not even remotely fun.

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