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Guild Wars 2 : Pleasing the Veterans

In our latest column devoted to Guild Wars 2, we take a look at what Arena.Net is doing or must do to please the many veterans that will carry over from Guild Wars 1 to the newer game. See what we think needs to happen and then leave us your thoughts in the comments.
There are millions of fans of the original Guild Wars game, and we are going to be the toughest critics that ArenaNet can try to please. One of the reasons we Guild Wars veterans fell in love with the original games, was that they were just different. While they had a lot of similarities with MMOs, such as controls and similar UI layouts, it was the importance of skills, strategy, and less emphasis on what items you had, that gave us a breath of fresh air from endless grinding. I was a player that came from playing MMOs one after the other, looking from something that felt new and interesting. When I played Guild Wars, I noticed my skills were more important than how rare and great my weapons and armor were.

Elsword Online devs have announced that they will be releasing the next update later this week that will include a level cap increase, three new dungeons and new ninja costumes. All of this takes place in the brand new “Hamel” zone of the game.
In Magmanta’s Cave, players must battle deep into the icy lair of the vile Magmanta, a massive spider with sub-zero breath. Players should have no trouble keeping their cool as they venture into the Temple of Frozen Water, where the other-worldly priest Avalanche lies in wait. Environmental hazards abound in the temple, and players will need to be nimble to stay alive. Finally, players will need the higher level cap for the Halls of Water and the ultimate showdown with Ran, leader of the shadow demons, in a mini-boss rich dungeon that combines new bosses with some familiar foes from previous worlds. 

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