Star Wars: The Old Republic : Tightening Up the Graphics

The lack of high-resolution character and armor textures outside of cutscenes in Star Wars: The Old Republic turned out to be an intentional move by Bioware and has stirred quite an uproar in the player community. We offer our thoughts in this week’s SWTOR column.our general method for swtor power leveling :kiiling monster, select the character which most coincide with their hobby, hand over the account to our company,and we we willfinsh their order via brand-new precautionary measure,so any accident happended during the period of power leveling:suspension,banning,or compromised account will not existedPlayers have been wondering about the non-functional ‘High’ setting in the game’s graphics options for some time now. If you’re unfamiliar, setting the game’s graphics settings to ‘High’ is visually no different from setting the game to ‘Medium’. Players also noticed that they were unable to achieve the same graphical quality they were seeing in the game’s cinematic dialogue while playing out in the game world. With enough folks clamoring for answers to both of these concerns, BioWare’s Stephen Reid promised to get them one.

 

In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul’Gurub and Zul’Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari’s philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as Zul, the Zandalari have issued a call to Azeroth’s embattled troll populations: unite into a single mighty empire and save their race from extinction.