Diablofans has datamined the latest test realm update for Diablo III and found a huge stash of potential upcoming changes. It appears that key damage stats such as critical hit chance, critical hit damage, and attack speed will now be capped at certain levels to prevent ridiculous scaling up of damage with increased gear quality. This combines with loot changes on the console version of the game to give us our first possible glimpse at what the upcoming Loot 2.0 update for PC might entail. Also discovered in the game files is a huge list of what appear to be new bonuses to individual skills given by legendary items.
When the previous stretch goal was reached, the question of whether to keep adding additional features was put to a community poll. An overwhelming 87% of fans said they’d like the crowdfunding effort to continue, and the first additional stretch goal has now been revealed. Cheap Diablo 3 Gold If the game reaches the $22 million mark, it will pay for a facial capture studio to increase the fidelity of the game’s face animation. Though the game is still in the early stages, developers put together the awesome teaser video below composed of in-engine footage.
With development on the Reaper of Souls expansion heavily underway, this week developers have been asking the community for feedback on two critical issues. Travis Day discussed the Paragon 2.0 system, and Wyatt Cheng began an in-depth discussion on player health pools and the spikiness of incoming damage. The current state of affairs is that many characters’ builds can be killed in just a few hits and either avoid damage entirely or rely on rapid healing from stats like lifesteal or life on hit to mitigate it. Wyatt believes that this isn’t healthy for the game, and is currently investigating solutions.