The Elder Scrolls Online: Morrowind – Review

If you are planning a summer trip to Vvardenfell full of sentiment, wait for the last minute. Morrowind will be able to reward or make you down – according to what you expect from this trap of the hubbub.

Try Morrowind holidays! Where else would you find the mushrooms high as trees, the tombs at every tenth step, and the city on the water that builds directly beneath the fogging volcano? Besides, just for you, a special action: if you kill Morag Tong while staying on Vvardenfell, your family will be returned to our family at our expense.

None of the previous contributions to The Elder Scrolls Online has elicited as many replies as Morrowind. First, the Vvardenfell Island, with its typical culture and “extraterrestrial” ecosystem, is added to the already large map. Secondly, The Elder Scrolls III: Morrowind has been a gateway to the Old World of The Elder Scrolls for many players, not to mention that millions of enthusiasts around the world consider the third part of the saga to be the best. The result is unambiguous: this offer is tempting not only for MMO enthusiasts and already existing game fans, but also – and perhaps especially – for the daring fans of today’s cult title of 2002.

Despite these facts, I still struggle occasionally to return to the well-known Balmora aisles, to explore some of the kwama eggs or to “clean up” slave slaughterers. Morrowind has places that I still know all over the years, like my own hand, but I would find a lot more where I’ve never been. This game had an atmosphere of inconvenience and alienity. It was a poor, poor, and dark world without vegetation, and what it did has done it at the expense of others. You did not miss anything, whatever you wanted, you had to buy it, steal it, or kill it for it.

But Morrowind was and will always be – unpleasant, but you would not want to. The Seyd Neen Harbor is also the first venue on the island of Vvanderfell, and it is an unforgettable game location for me personally. Seyda Neen Morrowind, the old one, defines it as a tragicomic whole: you can find a suspect of a delightful elf Fargoth, whom you can reward for by being thrown into a secret hiding place. Behind the village lies a dead body of all unhappy tax collectors, with whom a short, but profitable, job is associated.

It’s a mix of a tough but almost real atmosphere where you do not find a grandiose story, but often inexperienced, petty and sometimes humorous problems not so ordinary people.

Morrowind, the right one who has been here for 15 years, has done a great job of finding all the unusual things in the most harsh places. And if a charming elf asks you to catch a lost ring from a lag that falls there, beware of an invisible threat.

All these memories came back for a while in the new chapter of The Elder Scrolls Online, but then they resumed resting-and this time forever. TESO: Morrowind has been a remarkable second chance for a great RPG, but now we all have guessed what it will do with it.

Bethesda has done a bit of good work on creating new content, but if you are planning to buy TESO: Morrowind due to the nostalgia of returning to Vvardenfell, you are threatening to just start old wounds. Seeing familiar and beloved panoramas, as they looked about hundreds of years ago, long before we remember them from TES III, is great, but eventually you either begin to notice the inconsistencies you simply need to figure out or understand the necessary truth: Single-player expansion is still “only” content for the MMO in the kernel.

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