Madden 22: The complete guide to the best MUT team captain to choose

With the release of “Madden NFL 22”, it’s time to start your Madden Ultimate Team journey. If you want to create your ideal team, the team leader is a significant selection factor. Like any Madden series game in the past, choosing a good captain will bring you many benefits, You can also buy these ideal team captains through MUT 22 Coins. The best advantage is that it can help you build the ideal theme team. In this article, let’s take a look at the perfect captain in Madden 22!

Madden 22 Ultimate Team: What are the benefits of the captain?

  • 3x team chemistry (start)
  • Can be equipped with any NFL team chemistry
  • Can be upgraded from 85 to 89 OVR at launch
  • Each ability requires five training sessions to unlock
  • Each superstar X factor ability requires ten training sessions to unlock

This year you can choose from LE Jack Youngblood, SS John Lynch, RB Shaun Alexander, or WR Lance Alworth. Below, we will introduce all their characteristics and explain the advantages and disadvantages of each player to help you make the right decision for your team.

Madden 22 Ultimate Team the Captain to Choose

LE Jack Youngblood

Jack Youngblood is a sound card on the left end, and this position is not that interesting in MUT. But this is precisely why I like Youngblood as the captain. As the season progresses, you will want to use certain cards in the wide receiver and running back positions, which means Lance Alworth and Shaun Alexander become unattractive. Youngblood is someone you can put on the line of defense. As the season progresses, he may not even be on your court, but you can still benefit from the team’s chemistry.

SS John Lynch

John Lynch was one of the best security guys overall at the beginning of the year. Although Lynch has never been a super-fast player, as the MUT season progresses, you may want a better speed than Lynch’s safety. Considering the interchangeability of security in MUT, I would rather have someone like FS Trevon Moehrig with a total score of 86 and a speed of 90. In addition, this year’s ultimate champion is SS Kam Chancellor, so riding with him is more meaningful than Lynch.

RB Sean Alexander

Sean Alexander may be the worst choice among team captains. He is a sound card, but you want a running back with expertise if you are like me. This means you either want a true power guard like the 88 champion Derek Henry, a catching threat like Christian McCaffrey, or the speed like Raheem Most Type player. Alexander’s statistics are good, but running back is one of the most critical positions in MUT. I would rather have the freedom to choose who I want than be trapped by the captain.

WR Lance Alworth

At the beginning of MUT, Lance Alworth was a very reliable card because his 88 speed (in his 89 OVR) is comparable to some of the fastest receivers, even though he is not a deep threat prototype. He is a prototype of a route runner close to top speed, which makes him a beautiful card, at least in the early days of MUT.

Madden 22: The best team captain guide

For the early MUTs, Lance Alworth and Shaun Alexander were very reliable choices. They are one of the best players in their respective positions. You can test their abilities and X factor at a lower price as an essential position because they are the captain. Since you can exchange captains throughout the season, going with one of them early in the season makes sense.

However, as the season progresses, I think Jack Youngblood will become a popular choice, similar to La’Roi Glover a year ago. Many cards are more suitable for your lineup than the captain, which is why I wouldn’t say I like to rely on them for wide receivers or running back positions.

Considering that Kam Chancellor is the ultimate champion (Madden called it MUT Master last year), John Lynch does not make much sense as an option. Although after the upgrade, Chancellor can get SS, FS, and CB chems, so in theory, you can put Lynch on SS and Chancellor on FS.

Therefore, using Alworth or Alexander first and then switching to Youngblood is a reliable strategy depending on your play style. I would choose Youngblood from the beginning because I pay special attention to the wide receivers and running backs I want.