Path of Exile 2 1.0: Release Date, New Classes, Campaign Acts and Endgame Changes

Path of Exile 2’s full release is shaping up to be a major update for players who enjoy deep character building, challenging combat, and an expansive endgame. Version 1.0 is expected to introduce two classes, finish the campaign, overhaul parts of the passive skill tree, and add an ambitious league mechanic centered on armies and fortresses.

Here’s a look at the announced features and what players can expect when Path of Exile 2 1.0 arrives.

Path of Exile 2 1.0 Release Date and Free-to-Play Launch

Path of Exile 2 1.0 is scheduled for December 11, 2026, alongside the game’s free-to-play launch. The update is expected to bring the remaining campaign acts, new character options, balance changes, and a new league.

Some details—including final skill numbers, item effects, and the availability of additional Ascendancies—may change before release.

Acts 5 and 6 Complete the Campaign

The full release is set to add Act 5 and Act 6, completing the Path of Exile 2 campaign.

Act 5 takes players to Oriath, where the Twilight Order has reshaped what remains of the city. Its story involves Lumirius, Oriana, the Beast, and an effort to eliminate the gods. Sin also appears to have a role in the conflict.

Act 6 remains much more mysterious. Players can expect it to bring the campaign’s story to a conclusion, but many of its locations, encounters, and narrative developments have yet to be detailed.

Champion Rares Add More Campaign Encounters

Version 1.0 also introduces Champion Rares: mini-boss-like enemies placed throughout campaign areas that previously had fewer major encounters. These opponents feature distinct appearances, abilities, and voice lines.

The possibility of bringing Champion Rares into the endgame has been discussed, but their final implementation remains to be seen.

New Path of Exile 2 Classes: Duelist and Shadow

Two classes are expected to join Path of Exile 2 at full release: the Duelist and the Shadow. Each offers a different approach to combat and has two announced Ascendancies.

Duelist: Swords, Blood Skills and the Knight

The Duelist focuses on martial combat, with options that include dual-wielded swords and blood-themed abilities. Combining attacks can create powerful bursts of damage, particularly during the campaign.

The class’s two announced Ascendancies are:

  • Knight: An Ascendancy featuring banners, Valor-related effects, and an equippable squire companion.
  • Master at Arms: An Ascendancy whose detailed mechanics have not yet been revealed.

The Knight’s banners offer different buffs, while its squire can be equipped with items. Another Knight option grants a random non-damaging shrine effect after reaching maximum Valor during fights against rare monsters or bosses.

Duelist combat is also intended to evolve as characters progress. Players may rely on longer skill combinations early on, then streamline their rotations as their builds become stronger in the endgame.

Shadow: Daggers, Traps and Stealth

The Shadow brings a fast-moving playstyle built around daggers, traps, and stealth. Its announced Ascendancies are the Assassin and the Infiltrator.

Traps appear capable of delivering strong damage early, while dagger combat may demand more careful positioning and execution. The Shadow’s stealth mechanics also provide opportunities for rapid movement and attacks, although their effectiveness in the endgame remains to be tested.

The Infiltrator has been described in connection with stealing and using artifacts. However, its full Ascendancy mechanics have not yet been detailed, so players should wait for more information before committing to a build plan.

Conquerors of Wraeclast Adds Armies and Fortresses

The new Conquerors of Wraeclast league is expected to introduce a strategy-inspired layer to Path of Exile 2. Instead of focusing solely on individual encounters, players will engage with armies, fortresses, factions, and commanders.

The league’s described features include:

  • Fighting alongside armies against enemy forces.
  • Attacking castles and strongholds.
  • Defeating lords and other powerful enemies.
  • Recruiting commanders to run maps across the Atlas.
  • Joining a faction and competing over fortresses in the endgame.

Holding fortresses may provide rewards such as increased item rarity. Rival factions can take control of these locations, creating opportunities for players to fight back and reclaim territory.

Faction-held fortresses are also expected to affect Atlas progression. Players may be able to start traveling from locations already controlled by their faction, potentially opening new routes through the endgame.

Whether Conquerors of Wraeclast will remain part of the game after its initial league has not been confirmed.

Passive Skill Tree and Balance Changes

Path of Exile 2’s passive skill tree is receiving a substantial rework for 1.0. The changes aim to give players more power through the tree itself and provide more ways to scale damage.

One notable reported change is the removal of critical strike chance from the passive tree, alongside changes to some critical damage nodes. The goal appears to be making alternatives—such as damage over time and consistent base damage—more appealing rather than encouraging every build to prioritize critical strikes.

Support gems are also being revised, including improvements to recommended options. Together, these changes could make early build decisions clearer while opening up more variety later in the game.

Final balance will depend on the release version, including how character power compares with monster difficulty.

Reworked Ascendancies and New Skills

Existing Ascendancies are getting attention as well. The Blood Mage and Infernalist are among the classes expected to receive significant changes.

Examples include:

  • Blood Mage: Access to the Exsanguinate skill.
  • Infernalist: A Demon Magus companion that can cast socketed spell skills.
  • Infernalist: An option involving three hounds that can explode on command.
  • Crossbow users: Smoother handling for bolts and the Rapid Fire skill.

Additional Ascendancies may arrive if development is completed in time. An Arcane Archer option has been mentioned as a possibility, but players should not treat it as guaranteed for launch.

Unique Item Reworks Create New Build Possibilities

Around 70 unique items are expected to receive reworks, with the aim of making them more interesting and impactful.

One example is Alpha’s Howl, which is expected to offer a werewolf-themed effect rather than primarily focusing on Spirit reservation. The reworked item is described as granting a pack of werewolves that can interact with Lunar Blessing and provide a Pack Leader buff.

Other revised uniques and new swords may open up further build options. As with skills and balance changes, players should check the final item descriptions when 1.0 launches.

What Path of Exile 2 Players Should Watch Before Launch

The 1.0 update promises changes across nearly every part of Path of Exile 2, from the campaign and class roster to character progression and the Atlas. Players planning a league starter should keep an eye on final Ascendancy details, passive tree changes, unique item effects, and the rules of Conquerors of Wraeclast.

For those preparing their builds and resources, it’s worth waiting for final release details before making major decisions. Players considering whether to Buy PoE 2 Currency should also check the game’s rules and applicable marketplace policies before making a purchase.